Monday, November 30, 2009

G-MAN reviews inFamous (PS3)

Development Studio: Sucker Punch Productions

Publisher(s): SONY Computer Entertainment

Platform(s): PS3

Release Date(s): -May 26, 2009 (US)- May 29, 2009 (Europe)- June 4, 2009 (Australia)-

I get the impression that I'm one of the few people who hyped inFamous from the very announcement. In fact, a few weeks before E3 2007, I heard that Sucker Punch was going to announce a "mystery project" at E3, & I was watching E3, wondering "WHAT THE HELL ARE THEY MAKING?!?" So, you could say I was hyping the game before it was even officially reviled!

So, after finally getting a PS3, I played inFamous all day & all night. Here's my review.

STORY: The story of inFamous involves Cole MacGrath, a bike messenger & experienced urban explorer, delivering a package. But suddenly, the box explodes, vaporizing everything within a six block radius, except for Cole. The city goes into chaos, & Cole gains electric based superpowers. At first, he & his buddy, Zeak, try to escape the quarantined city. But Cole then makes a deal with the government to find a missing scientist, John White, as well as the source of the explosion.

Over the course of the game, the story becomes somewhat of a Consequentialist piece. This helps make the game's story a lot more interesting, & shows that Sucker Punch is capable of a mature story. In fact, it's the best story that I've ever seen in a game.

GAME PLAY: The game is set in an open world consisting of three islands, that, of course, are unlocked as progress through the game. There are no vehicles to drive in the game, but a running along rooftops beats stealing a car any day.

Veterans of the Uncharted series should feel right at home with the shooting (or zapping) mechanics. It's a similar control scheme.

One problem I have is that the game's really short. It's 39 story missions long (43 if you include the two tutorial levels, & the aftermath). Also, I beat the game within three days of getting it, & another three days on my second play through. Honestly, I feel that 39 story missions in a sandbox game just doesn't cut it; especially when the game is this good.

DESIGN: The climbing is great. As I mentioned before, running across buildings is a lot of fun. Sucker Punch wasn't lying in the interviews when they said; "If it looks like you can climb it, you can climb it".

The music is really eerie, & I'm disgusted that it wasn't nominated for a VGA in the "Best Score" category.

One problem with the design is that the AI feels like a PS2 game's AI, just with HD graphics.

Mature & Impressive Story
Great Characters
Great Gameplay
Great Controls
Climbing Mechanics
Amazing Music

AI isn't that impressive
Too Short

IN CLOSING: If you have a PS3, but you don't have inFamous, then what the hell are you doing? It's a must-have! And I never thought I'd be saying this, but this has replaced Sly 2 as my favorite game of all time!

G-MAN gives inFamous a "Perfect Ten" out of "Ten"!

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