Release Date(s): -May 26, 2009 (US)- May 29, 2009 (Europe)- June 4, 2009 (Australia)-
I get the impression that I'm one of the few people who hyped inFamous from the very announcement. In fact, a few weeks before E3 2007, I heard that Sucker Punch was going to announce a "mystery project" at E3, & I was watching E3, wondering "WHAT THE HELL ARE THEY MAKING?!?" So, you could say I was hyping the game before it was even officially reviled!
So, after finally getting a PS3, I played inFamous all day & all night. Here's my review.
STORY: The story of inFamous involves Cole MacGrath, a bike messenger & experienced urban explorer, delivering a package. But suddenly, the box explodes, vaporizing everything within a six block radius, except for Cole. The city goes into chaos, & Cole gains electric based superpowers. At first, he & his buddy, Zeak, try to escape the quarantined city. But Cole then makes a deal with the government to find a missing scientist, John White, as well as the source of the explosion.
Over the course of the game, the story becomes somewhat of a Consequentialist piece. This helps make the game's story a lot more interesting, & shows that Sucker Punch is capable of a mature story. In fact, it's the best story that I've ever seen in a game.
GAME PLAY: The game is set in an open world consisting of three islands, that, of course, are unlocked as progress through the game. There are no vehicles to drive in the game, but a running along rooftops beats stealing a car any day.
Veterans of the Uncharted series should feel right at home with the shooting (or zapping) mechanics. It's a similar control scheme.
One problem I have is that the game's really short. It's 39 story missions long (43 if you include the two tutorial levels, & the aftermath). Also, I beat the game within three days of getting it, & another three days on my second play through. Honestly, I feel that 39 story missions in a sandbox game just doesn't cut it; especially when the game is this good.
DESIGN: The climbing is great. As I mentioned before, running across buildings is a lot of fun. Sucker Punch wasn't lying in the interviews when they said; "If it looks like you can climb it, you can climb it".
The music is really eerie, & I'm disgusted that it wasn't nominated for a VGA in the "Best Score" category.
One problem with the design is that the AI feels like a PS2 game's AI, just with HD graphics.
HITS Mature & Impressive Story Great Characters Great Gameplay Great Controls Climbing Mechanics Amazing Music
MISSES AI isn't that impressive Too Short
IN CLOSING: If you have a PS3, but you don't have inFamous, then what the hell are you doing? It's a must-have! And I never thought I'd be saying this, but this has replaced Sly 2 as my favorite game of all time!
G-MAN gives inFamous a "Perfect Ten" out of "Ten"!
Movies:Dr.Strangelove, ROCKY 1-6, RAMBO 1-4, Dirty Harry,Kelly's Heroes, The Dark Knight, Superman:The Movie,Tim Burton's Batman,Lethal Weapon 1-2, Citizen Kane, Monty Python & The Holy Grail, Mad Max, Die Hard,Signs, E.T., The Harry Potter Saga, The Original Star Wars Trilogy, Jaws & Any Thing on the AFI's 100 Greatest Movies List.
MUSIC:John Williams,Danny Elfman, Any Thing from "Dirty Harry", Any Thing from the "ROCKY" movies, Survivor, Billy Joel,Queen & Any Thing from the
This site consists of My personal opinions of films, video games & entertainment in general. Here you can read My reviews, My lists, hear entertainment rumors ( nothing offensive), watch old music videos & vote on My poles. Enjoy!