Monday, November 30, 2009

G-MAN reviews inFamous (PS3)

Development Studio: Sucker Punch Productions

Publisher(s): SONY Computer Entertainment

Platform(s): PS3

Release Date(s): -May 26, 2009 (US)- May 29, 2009 (Europe)- June 4, 2009 (Australia)-

I get the impression that I'm one of the few people who hyped inFamous from the very announcement. In fact, a few weeks before E3 2007, I heard that Sucker Punch was going to announce a "mystery project" at E3, & I was watching E3, wondering "WHAT THE HELL ARE THEY MAKING?!?" So, you could say I was hyping the game before it was even officially reviled!

So, after finally getting a PS3, I played inFamous all day & all night. Here's my review.

STORY: The story of inFamous involves Cole MacGrath, a bike messenger & experienced urban explorer, delivering a package. But suddenly, the box explodes, vaporizing everything within a six block radius, except for Cole. The city goes into chaos, & Cole gains electric based superpowers. At first, he & his buddy, Zeak, try to escape the quarantined city. But Cole then makes a deal with the government to find a missing scientist, John White, as well as the source of the explosion.

Over the course of the game, the story becomes somewhat of a Consequentialist piece. This helps make the game's story a lot more interesting, & shows that Sucker Punch is capable of a mature story. In fact, it's the best story that I've ever seen in a game.

GAME PLAY: The game is set in an open world consisting of three islands, that, of course, are unlocked as progress through the game. There are no vehicles to drive in the game, but a running along rooftops beats stealing a car any day.

Veterans of the Uncharted series should feel right at home with the shooting (or zapping) mechanics. It's a similar control scheme.

One problem I have is that the game's really short. It's 39 story missions long (43 if you include the two tutorial levels, & the aftermath). Also, I beat the game within three days of getting it, & another three days on my second play through. Honestly, I feel that 39 story missions in a sandbox game just doesn't cut it; especially when the game is this good.

DESIGN: The climbing is great. As I mentioned before, running across buildings is a lot of fun. Sucker Punch wasn't lying in the interviews when they said; "If it looks like you can climb it, you can climb it".

The music is really eerie, & I'm disgusted that it wasn't nominated for a VGA in the "Best Score" category.

One problem with the design is that the AI feels like a PS2 game's AI, just with HD graphics.

Mature & Impressive Story
Great Characters
Great Gameplay
Great Controls
Climbing Mechanics
Amazing Music

AI isn't that impressive
Too Short

IN CLOSING: If you have a PS3, but you don't have inFamous, then what the hell are you doing? It's a must-have! And I never thought I'd be saying this, but this has replaced Sly 2 as my favorite game of all time!

G-MAN gives inFamous a "Perfect Ten" out of "Ten"!

Monday, November 23, 2009

Announcements: 11/23/09

Wow! It's been a while since I last posted here! Now, I've got three four to say, so here it goes.

First, my review of "A Christmas Carol" starring Jim Carrey.

If you’ve ever read the book, or watched any movies based off of the book, then it’s pointless explaining the plot, so I’m just gonna get to the review.

First, the animation is really good. The voice acting is also pretty good, & I’m glad that they didn’t dumb the film down by making the characters talk like people today; the way people speak in the film is really old fashion.

However, I feel that the 3-D was useless, & only a few scenes took advantage of the Real-D 3-D. And while Jim Carrey is good as the role of Scrooge, he isn’t as good as Patrick Stewart, George C. Scott, or Alastair Sim, in other adaptations. Also, there not much new or innovative with this version (but considering how we have a modern re-telling with Bill Murray, & a Muppet adaptation, I'd say we've ran out of ideas for the story anyway).

Overall, it’s worth seeing, but see it under matinĂ©e price, because you know what you're gonna get. It'll also probably get a G-MAN Award nomination for Best Animated Film.

Final score: 7 / 10

Also, on October 26th, I finally got a PS3! That kind of explains why I've been absent recently.

Third, I got inFamous & Uncharted 2: Among Thieves. Expect reviews of both games in the near future.

And fourth, as you might know, both inFamous & Uncharted are being made into movies, with Spider-man & X-men producer, Avi Arad, behind both of them. I'm looking foreword to both of films (particularly Uncharted, considering that it almost is a movie to begin with, so it's only logical making it into a movie). And recently, on the Sucker Punch forums, the users & I have been brain storming casting (and, for Uncharted, director & composer) suggestions for the films. There have been interesting ideas, & some time in the future, I'll post casting ideas for both films.

So, I'm not abandoning the blog, I'm just taking a break. Goodbye.